Project 4: Artillery

The artillery project is built to teach you how to make a 2.5-dimensional game. 2.5-dimensional games work with three-dimensional (3-D) assets but from a two-dimensional (2-D) perspective so you will not have to manage keeping your camera on the action. This project is designed to introduce you to building 3-D environments with Unity’s terrain system and working with the corresponding 3-D colliders and animations. You will also cover how to launch projectiles based on user input.

You will learn how to:

  • Complete a 10-page design document for your video games
  • Build 3-D environments using Unity’s terrain features with textures, trees, water, and skyboxes
  • Work with 3-D animations and the humanoid rig
  • Launch projectiles using mouse position to determine launch angle and launch velocity
  • Create explosions on contact with projectiles
  • Spawn enemies on a timer
  • Move enemies in a 3-D project
  • Create directional, point, and spotlights
  • Add animations to your user interface

Project Content

Expand All
Not Enrolled

Project Includes

  • 14 Lessons
  • 38 Topics
  • 13 Checklists